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Bomberman

More Info

Using a 3D engine and expanding its functionality I set out to create this game. The engine itself has functionality for post-processing, deferred rendering and forward rendering, materials, terrain, skybox, multiple game scenes and much more.

Using this engine I created this game from scratch as a proof of concept of the engine. Re-designing key game features to work alongside this engine was part of that process. I created this project entirely by myself. All game features / UI design / Player movement and controls were done by me.

My Responsibilities

  • Game Logic

  • Game models

  • Game Textures

  • UI Design

  • Post Processing (vignette)

  • Effect creation (bombs exploding, pickups)

Programs Used

  • HLSL Shader model 5

  • C++

  • Visual Studio

  • DirectX

  • PhysX

  • Nvidia FX Composer

  • Fmod

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