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Bomberman
More Info
Using a 3D engine and expanding its functionality I set out to create this game. The engine itself has functionality for post-processing, deferred rendering and forward rendering, materials, terrain, skybox, multiple game scenes and much more.
Using this engine I created this game from scratch as a proof of concept of the engine. Re-designing key game features to work alongside this engine was part of that process. I created this project entirely by myself. All game features / UI design / Player movement and controls were done by me.
My Responsibilities
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Game Logic
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Game models
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Game Textures
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UI Design
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Post Processing (vignette)
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Effect creation (bombs exploding, pickups)
Programs Used
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HLSL Shader model 5
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C++
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Visual Studio
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DirectX
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PhysX
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Nvidia FX Composer
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Fmod
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