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Not For Honor

More Info

Created during a 3-day game jam in Belgium. We set out to create a fun, short-lived experience. The goal of the game is simple. Fly around and shoot fireballs to destroy buildings, walls, people, horses, churches and houses. Collect coins for points and see how long you can survive and how many points you can get. Made in Unreal Engine 4

My Responsibilities

  • UI Design and implementation

  • Fly functionality

  • Mini map 

  • Coin creation and collecting - point system

Programs Used

  • Source control with Perforce

  • Unreal Engine 4

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