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Voxelization Shader
More Info
Initially using HLSL Shader Model 4 but later switching to Shader Model 5 to make use of GPU instancing, I set out to create a cool geometry shader. In the end, I decided to make a
real-time voxelization shader. I also wrote a paper about this shader, which can be downloaded and read here. Implementing it and visualizing it in a 3D engine was also part of this project.
Skills Acquired
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Nvidia FX Composer
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C++ & Visual Studio
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HLSL Shader model 5
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