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Voxelization Shader

More Info

Initially using HLSL Shader Model 4 but later switching to Shader Model 5 to make use of GPU instancing, I set out to create a cool geometry shader. In the end, I decided to make a

real-time voxelization shader. I also wrote a paper about this shader, which can be downloaded and read here. Implementing it and visualizing it in a 3D engine was also part of this project.

Skills Acquired

  • Nvidia FX Composer

  • C++ & Visual Studio

  • HLSL Shader model 5

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